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Two decks. Your own columns. One shared center. Orange and Green take turns; the waiting hand fades.
The lower exposed card in the first column starts. Ties compare the next columns, then choose randomly.
Build ace → king in the same suit. Each card you add earns one point.
Tap a card to send it to the center. If it can’t go there, it tries a legal column instead. You can also drag, or tap a card and its destination.
Stack downward, alternating orange and green: an orange 7 goes on a green 8.
Drag a card or a face-up sequence onto another column. Only a king, or a sequence starting with a king, can fill an empty column.
Tap or drag the top card from any center pile back onto your columns using the same stacking rules. Its point is removed from the player who placed it in the center.
Make your moves, then tap your deck. A card flips into your discard pile and the other player’s turn begins.
Play that card on your next turn. An empty deck recycles the discard pile without shuffling. If both are empty, tap the empty deck to pass.
The first player to move all 52 cards to the center wins.
Stuck? “Can this game be won?” in the menu checks for possible progress. You can also deal a new game there; that resets both scores.
This replaces the current cards and resets both scores.